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Code of Ethics for the Game Industry

(Note: this code of ethics is still in development. Draft updated on March 10, 2026)

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Preamble

Video games have significant reach in society: supporting employment in the creative industries, engaging audiences of all ages and backgrounds across the globe, and serving as pieces of interactive art. As video games continue to attract audiences and become part of the fabric of society, it is important to acknowledge the positive and negative impacts that these games have on these audiences. Moreover, games provide a cultural space where a relationship is formed between the game creators and the players, and between players. These relationships call for an agreed set of values amongst all involved. 

The entire game industry benefits from a shared set of values and understandings around the ethical acceptability of the different aspects of the game-making process, from conception to development, publishing, deployment, and ongoing monitoring and maintenance of games and game communities. Open discussions around these ethical issues promote accountability and transparency. 

The present code of ethics – elaborated by worldwide scholars, game industry professionals, educators, regulators, and players – expresses the values and professional conduct of the game industry. We strongly value global perspectives, feedback, and collaboration. However, because this initiative has been primarily led by contributors based in Western regions, this code is currently intended for game industry professionals operating within Western contexts, in recognition of and respect for the autonomy of other regions to develop guidance that reflects their own cultural and professional frameworks.

The Code is meant to voluntarily guide the ethical conduct of game industry professionals and aspiring professionals and include game-industry adjacent professionals, such as educators, students, influencers, video-game event organizers, or streamers. The Code includes principles formulated as statements of responsibility for those involved in the game development and publishing processes. Each principle is firmly grounded in academic research and is supplemented by guidelines, which provide explanations to assist game industry professionals in understanding and applying the principles.

Signatories of this code of ethics acknowledge that games should be made in an ethical manner focused on benefiting both players and game industry workers.

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Our purpose:
improving
ethics in

Video Games

Communities

Workplaces

1. Ethical principles for the protection of players

1.1. Protect players from social harm

1.2. Respect players’ time & money

1.3. Respect players’ data privacy

1.4. Design inclusively

1.5. Operate transparently

1.6. Protect minors

2. Ethical principles for the protection of game workers

2.1. Company values

2.2. Workers protection

2.3. Diversity & Inclusion

2.4. Environment

WhO WE ARE

Game industry

Academia

Gamers

Many people have participated in the elaboration of this first draft, and many more have given precious feedback. The objective is to ultimately provide evidence-based guidelines whenever possible, which is why academic researchers are sought to lead this initiative. We cannot acknowledge everyone who has participated so far, but if you would like to know more about the origins of this initiative, please contact us or read this Game Developer article.

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This is a collaborative initiative. Let's improve ethics in the video game industry together. We are currently more specifically calling for academic researchers to help.

please, contribute to this code of ethics

We hope to improve this
code of ethics with your participation and feedback